Browsing IMDEA Networks by keyword "gamification"
Now showing items 1-2 of 2
-
Detecting and Clustering Students by their Gamification Behavior with Badges: A Case Study in Engineering Education
(TEMPUS Publications, 2017-09)journal article -
Intelligent Gaming for Mobile Crowd-Sensing Participants to Acquire Trustworthy Big Data in the Internet of Things
(IEEE, 2017-11-07)journal article