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dc.contributor.authorMartin Perez, Jorge
dc.contributor.authorCominardi, Luca 
dc.contributor.authorBernardos, Carlos Jesús
dc.contributor.authorde la Oliva, Antonio
dc.contributor.authorAzcorra, Arturo 
dc.date.accessioned2021-07-13T09:37:25Z
dc.date.available2021-07-13T09:37:25Z
dc.date.issued2019-06
dc.identifier.issn0018-9316
dc.identifier.urihttp://hdl.handle.net/20.500.12761/682
dc.description.abstractMulti-access Edge Computing (MEC) technologies bring important improvements in terms of network bandwidth, latency and use of context information, critical for services like multimedia streaming, augmented and virtual reality. In future deployments, operators will need to decide how many MEC Points of Presence (PoPs) are needed and where to deploy them, also considering the number of base stations needed to support the expected traffic. This article presents an application of in homogeneous Poisson point processes with hard-core repulsion to model feasible MEC infrastructure deployments. With the presented methodology a mobile network operator knows where to locate the MEC PoPs and associated base stations to support a given set of services. We evaluate our model with simulations in realistic scenarios, namely Madrid city center, an industrial area, and a rural area.
dc.language.isoeng
dc.publisherIEEE
dc.titleModeling Mobile Edge Computing Deployments for Low Latency Multimedia Servicesen
dc.typejournal article
dc.journal.titleIEEE Transactions on Broadcasting
dc.type.hasVersionAM
dc.rights.accessRightsopen access
dc.volume.number65
dc.issue.number2
dc.identifier.doiDOI: 10.1109/TBC.2019.2901406
dc.page.final474
dc.page.initial464
dc.subject.keyword5G
dc.subject.keywordMEC
dc.subject.keywordPoint Process
dc.subject.keywordDeployment
dc.subject.keywordCharacterization
dc.subject.keywordNetwork Slicing
dc.subject.keywordStreaming
dc.subject.keywordLow Latency
dc.subject.keywordAugmented Reality
dc.subject.keywordVirtual Reality
dc.description.statuspub
dc.eprint.idhttp://eprints.networks.imdea.org/id/eprint/1956


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