Listar IMDEA Networks por palabra clave "gamification"
Mostrando ítems 1-2 de 2
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Detecting and Clustering Students by their Gamification Behavior with Badges: A Case Study in Engineering Education 
(TEMPUS Publications, 2017-09)journal article - 
Intelligent Gaming for Mobile Crowd-Sensing Participants to Acquire Trustworthy Big Data in the Internet of Things 
(IEEE, 2017-11-07)journal article 


