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dc.contributor.authorBanchs, Albert 
dc.contributor.authorGarcia-Saavedra, Andres
dc.contributor.authorSerrano, Pablo
dc.contributor.authorWidmer, Joerg 
dc.date.accessioned2021-07-13T10:05:36Z
dc.date.available2021-07-13T10:05:36Z
dc.date.issued2013-10-17
dc.identifier.issn1063-6692
dc.identifier.urihttp://hdl.handle.net/20.500.12761/1239
dc.description.abstractDistributed Opportunistic Scheduling (DOS) is inherently harder than conventional opportunistic scheduling due to the absence of a central entity that has knowledge of all the channel states. With DOS, stations contend for the channel using random access; after a successful contention, they measure the channel conditions and only transmit in case of a good channel, while giving up the transmission opportunity when the channel conditions are poor. The distributed nature of DOS systems makes them vulnerable to selfish users: by deviating from the protocol and using more transmission opportunities, a selfish user can gain a greater share of the wireless resources at the expense of the well-behaved users. In this paper, we address the selfishness problem in DOS from a game theoretic standpoint. We propose an algorithm that satisfies the following properties: (i) when all stations implement the algorithm, the wireless network is driven to the optimal point of operation, and (ii) one or more selfish stations cannot gain any profit by deviating from the algorithm. The key idea of the algorithm is to react to a selfish station by using a more aggressive configuration that (indirectly) punishes this station. We build on multivariable control theory to design a mechanism for punishment that on the one hand is sufficiently severe to prevent selfish behavior while on the other hand is light enough to guarantee that, in the absence of selfish behavior, the system is stable and converges to the optimum point of operation. We conduct a game theoretic analysis based on repeated games to show the algorithm's effectiveness against selfish stations. These results are confirmed by extensive simulations.
dc.language.isoeng
dc.publisherCo-sponsored by the IEEE Communications Society, the IEEE Computer Society, and the ACM with its Special Interest Group on Data Communications (SIGCOMM)
dc.titleA Game Theoretic Approach to Distributed Opportunistic Schedulingen
dc.typejournal article
dc.journal.titleIEEE/ACM Transactions on Networking
dc.type.hasVersionVoR
dc.rights.accessRightsopen access
dc.volume.number21
dc.issue.number5
dc.identifier.doihttp://dx.doi.org/10.1109/TNET.2012.2228500
dc.page.final1556
dc.page.initial1553
dc.subject.keywordContention-based channel access
dc.subject.keyworddistributed opportunistic scheduling
dc.subject.keywordgame theory
dc.subject.keywordmultivariable control theory
dc.subject.keywordrepeated games
dc.subject.keywordselfish stations
dc.subject.keywordwireless networks
dc.description.statuspub
dc.eprint.idhttp://eprints.networks.imdea.org/id/eprint/643


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