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dc.contributor.authorChristoforou, Evgenia 
dc.contributor.authorFernández Anta, Antonio 
dc.contributor.authorGeorgiou, Chryssis
dc.contributor.authorMosteiro, Miguel A.
dc.contributor.authorSánchez, Ángel
dc.date.accessioned2021-07-13T09:56:00Z
dc.date.available2021-07-13T09:56:00Z
dc.date.issued2013-05
dc.identifier.issn0022-4715
dc.identifier.urihttp://hdl.handle.net/20.500.12761/1088
dc.description.abstractCooperation is one of the socio-economic issues that has received more attention from the physics community. The problem has been mostly considered by studying games such as the Prisoner’s Dilemma or the Public Goods Game. Here, we take a step forward by studying cooperation in the context of crowd computing. We introduce a model loosely based on Principal-agent theory in which people (workers) contribute to the solution of a distributed problem by computing answers and reporting to the problem proposer (master). To go beyond classical approaches involving the concept of Nash equilibrium, we work on an evolutionary framework in which both the master and the workers update their behavior through reinforcement learning. Using a Markov chain approach, we show theoretically that under certain – not very restrictive – conditions, the master can ensure the reliability of the answer resulting of the process. Then, we study the model by numerical simulations, finding that convergence, meaning that the system reaches a point in which it always produces reliable answers, may in general be much faster than the upper bounds given by the theoretical calculation. We also discuss the effects of the master’s level of tolerance to defectors, about which the theory does not provide information. The discussion shows that the system works even with very large tolerances. We conclude with a discussion of our results and possible directions to carry this research further.
dc.language.isoeng
dc.publisherSpringer Science+Business Media
dc.subject.lccQ Science::Q Science (General)
dc.subject.lccQ Science::QA Mathematics::QA75 Electronic computers. Computer science
dc.subject.lccT Technology::T Technology (General)
dc.subject.lccT Technology::TA Engineering (General). Civil engineering (General)
dc.subject.lccT Technology::TK Electrical engineering. Electronics Nuclear engineering
dc.titleCrowd computing as a cooperation problem: an evolutionary approachen
dc.typejournal article
dc.journal.titleJournal of Statistical Physics
dc.type.hasVersionVoR
dc.rights.accessRightsopen access
dc.volume.number151
dc.issue.number3
dc.identifier.doi10.1007/s10955-012-0661-0
dc.page.final672
dc.page.initial654
dc.subject.keywordEvolutionary game theory
dc.subject.keywordcooperation
dc.subject.keywordMarkov chains
dc.subject.keywordcrowd computing
dc.subject.keywordreinforcement learning
dc.description.refereedTRUE
dc.description.statuspub
dc.eprint.idhttp://eprints.networks.imdea.org/id/eprint/362


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